This paper addresses the problem of visual tracking under very general conditions: a possibly nonrigid target whose appearance may drastically change over time, general camera moti...
—Motion perception in immersive virtual environments significantly differs from the real world. For example, previous work has shown that users tend to underestimate travel dista...
Gerd Bruder, Frank Steinicke, Phil Wieland, Markus...
We present a comprehensive methodology for realistically animating liquid phenomena. Our approach unifies existing computer graphics techniques for simulating fluids and extends t...
While image registration has been studied in different areas of computer vision, aligning images depicting different scenes remains a challenging problem, closer to recognition tha...
Ce Liu, Jenny Yuen, Antonio B. Torralba, Josef Siv...
Scene ow is the 3D motion eld of points in the world. Given N (N > 1) image sequences gather ed with a N-eye stereo camera or N calibrated cameras, we present a novel system wh...