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EGPGV
2004
Springer
175views Visualization» more  EGPGV 2004»
14 years 1 months ago
Interactive Parallel Visualization of Large Particle Datasets
This paper presents a new interactive parallel method for direct visualization of large particle datasets. Based on a parallel rendering cluster, a frame rate of 9 frames-per-seco...
Kevin Liang, Patricia Monger, Huge Couchman
CIDR
2011
342views Algorithms» more  CIDR 2011»
12 years 11 months ago
Megastore: Providing Scalable, Highly Available Storage for Interactive Services
Megastore is a storage system developed to meet the requirements of today’s interactive online services. Megastore blends the scalability of a NoSQL datastore with the convenien...
Jason Baker, Chris Bond, James Corbett, J. J. Furm...
PDPTA
2007
13 years 9 months ago
Mobile Thin-Client System with Fault Tolerance and Scalability by "HTTP-FUSE-KNOPPIX-BOX"
We have developed a mobile thin-client server named ”HTTP-FUSE-KNOPPIX-BOX” that incorporates mechanisms for increasing performance, distributing load, and providing fault tole...
Jun Kanai, Mitaro Namiki, Kuniyasu Suzaki, Toshiki...
RTAS
2002
IEEE
14 years 19 days ago
Achieving End-to-end Predictability in the TAO Real-time CORBA ORB
End-to-end predictability of operations is essential for many fixed-priority distributed real-time and embedded (DRE) applications, such as command and control systems, manufactu...
Irfan Pyarali, Douglas C. Schmidt, Ron Cytron
MM
2009
ACM
138views Multimedia» more  MM 2009»
14 years 2 months ago
MobileTI: a portable tele-immersive system
We present MobileTI, a portable tele-immersive system that merges 3D video representations of users in real time to enable remote collaboration across geographical distances. With...
Wanmin Wu, Raoul Rivas, Md. Ahsan Arefin, Shu Shi,...