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» On Second Generation Distributed Component Systems
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SIGGRAPH
1995
ACM
13 years 10 months ago
A realistic camera model for computer graphics
Most recent rendering research has concentrated on two subproblems: modeling the reflection of light from materials, and calculating the direct and indirect illumination from lig...
Craig E. Kolb, Don P. Mitchell, Pat Hanrahan
JSSPP
2007
Springer
14 years 1 months ago
QBETS: Queue Bounds Estimation from Time Series
Most space-sharing parallel computers presently operated by high-performance computing centers use batch-queuing systems to manage processor allocation. Because these machines are...
Daniel Nurmi, John Brevik, Richard Wolski
GECCO
2006
Springer
195views Optimization» more  GECCO 2006»
13 years 11 months ago
Studying XCS/BOA learning in Boolean functions: structure encoding and random Boolean functions
Recently, studies with the XCS classifier system on Boolean functions have shown that in certain types of functions simple crossover operators can lead to disruption and, conseque...
Martin V. Butz, Martin Pelikan
SI3D
1997
ACM
13 years 11 months ago
Post-rendering 3D warping
A pair of rendered images and their Z-buffers contain almost all of the information necessary to re-render from nearby viewpoints. For the small changes in viewpoint that occur in...
William R. Mark, Leonard McMillan, Gary Bishop
DAGSTUHL
2007
13 years 8 months ago
Programming self developing blob machines for spatial computing.
: This is a position paper introducing blob computing: A Blob is a generic primitive used to structure a uniform computing substrate into an easier-to-program parallel virtual mach...
Frédéric Gruau, Christine Eisenbeis