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ICNP
2007
IEEE
15 years 10 months ago
A Simple Model for Analyzing P2P Streaming Protocols
— P2P streaming tries to achieve scalability (like P2P file distribution) and at the same time meet real-time playback requirements. It is a challenging problem still not well u...
Yipeng Zhou, Dah-Ming Chiu, John C. S. Lui
AMC
2008
86views more  AMC 2008»
15 years 4 months ago
Numerical solution of stochastic Nash games with state-dependent noise for weakly coupled large-scale systems
This paper discusses the infinite horizon stochastic Nash games with state-dependent noise. After establishing the asymptotic structure along with the positive semidefiniteness for...
Muneomi Sagara, Hiroaki Mukaidani, Toru Yamamoto
CIG
2005
IEEE
15 years 9 months ago
Case-Injection Improves Response Time for a Real-Time Strategy Game
We present a case-injected genetic algorithm player for Strike Ops, a real-time strategy game. Such strategy games are fundamentally resource allocation optimization problems and o...
Chris Miles, Sushil J. Louis
AI
2007
Springer
15 years 10 months ago
Competition and Coordination in Stochastic Games
Agent competition and coordination are two classical and most important tasks in multiagent systems. In recent years, there was a number of learning algorithms proposed to resolve ...
Andriy Burkov, Abdeslam Boularias, Brahim Chaib-dr...
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GECCO
2004
Springer
108views Optimization» more  GECCO 2004»
15 years 9 months ago
Simple Population Replacement Strategies for a Steady-State Multi-objective Evolutionary Algorithm
This paper explores some simple evolutionary strategies for an elitist, steady-state Pareto-based multi-objective evolutionary algorithm. The experimental framework is based on the...
Christine L. Mumford