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» On Surface Approximation Using Developable Surfaces
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SIGGRAPH
1992
ACM
14 years 1 months ago
Interval analysis for computer graphics
This paper discusses how interval analysis can be used to solve a wide variety of problems in computer graphics. These problems include ray tracing, interference detection, polygo...
John M. Snyder
3DPVT
2004
IEEE
159views Visualization» more  3DPVT 2004»
14 years 29 days ago
Dense Multiple View Stereo with General Camera Placement using Tensor Voting
We present a computational framework for the inference of dense descriptions from multiple view stereo with general camera placement. Thus far research on dense multiple view ster...
Philippos Mordohai, Gérard G. Medioni
WSCG
2003
177views more  WSCG 2003»
13 years 10 months ago
Efficient NURBS Rendering using View-Dependent LOD and Normal Maps
Rendering large trimmed NURBS models with high quality at interactive frame rates is of great interest for industry, since nearly all their models are designed on the basis of thi...
Michael Guthe, Reinhard Klein
GRAPHICSINTERFACE
2000
13 years 10 months ago
Approximation of Glossy Reflection with Prefiltered Environment Maps
A method is presented that can render glossy reflections with arbitrary isotropic bidirectional reflectance distribution functions (BRDFs) at interactive rates using texture mappi...
Jan Kautz, Michael D. McCool
ICCV
2007
IEEE
14 years 11 months ago
Perspectively Invariant Normal Features
We extend the successful 2D robust feature concept into the third dimension in that we produce a descriptor for a reconstructed 3D surface region. The descriptor is perspectively ...
Kevin Köser, Reinhard Koch