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» On Surface Approximation Using Developable Surfaces
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ICIP
2005
IEEE
14 years 11 months ago
An efficient algorithm for informed embedding of dirty-paper trellis codes for watermarking
Dirty paper trellis codes are a form of watermarking with side information. These codes have the advantage of being invariant to valumetric scaling of the cover Work. However, the...
Gwenaël J. Doërr, Ingemar J. Cox, Lin Li...
SMA
2003
ACM
154views Solid Modeling» more  SMA 2003»
14 years 2 months ago
Discretization of functionally based heterogeneous objects
The presented approach to discretization of functionally defined heterogeneous objects is oriented towards applications associated with numerical simulation procedures, for exampl...
Elena Kartasheva, Valery Adzhiev, Alexander A. Pas...
SIGGRAPH
1996
ACM
14 years 1 months ago
Real-Time, Continuous Level of Detail Rendering of Height Fields
We present an algorithm for real-time level of detail reduction and display of high-complexity polygonal surface data. The algorithm uses a compact and efficient regular grid repr...
Peter Lindstrom, David Koller, William Ribarsky, L...
CGF
2007
158views more  CGF 2007»
13 years 9 months ago
Soft Articulated Characters with Fast Contact Handling
Fast contact handling of soft articulated characters is a computationally challenging problem, in part due to complex interplay between skeletal and surface deformation. We presen...
Nico Galoppo, Miguel A. Otaduy, Serhat Tekin, Mark...
CRV
2006
IEEE
176views Robotics» more  CRV 2006»
13 years 11 months ago
Stereo Retinex
The retinex algorithm for lightness and color constancy is extended to include 3-dimensional spatial information reconstructed from a stereo image. A key aspect of traditional ret...
Weihua Xiong, Brian V. Funt