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» On Surface Approximation Using Developable Surfaces
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TVCG
2012
182views Hardware» more  TVCG 2012»
11 years 10 months ago
Direct-to-Indirect Acoustic Radiance Transfer
—We present an efficient algorithm for simulating diffuse reflections of sound in a static scene. Our approach is built on recent advances in precomputed light transport techni...
Lakulish Antani, Anish Chandak, Micah T. Taylor, D...
MICCAI
2004
Springer
14 years 8 months ago
Spatio-Temporal Free-Form Registration of Cardiac MR Image Sequences
In this paper we develop a spatio-temporal registration algorithm for cardiac MR image sequences. The algorithm has the ability to correct any spatial misalignment between the imag...
Dimitrios Perperidis, Raad Mohiaddin, Daniel Rueck...
3DPVT
2002
IEEE
166views Visualization» more  3DPVT 2002»
14 years 25 days ago
Octree-based Fusion of Shape from Silhouette and Shape from Structured Light
An algorithm for the automatic construction of a 3d model of archaeological vessels using two different 3d algorithms is presented. In archeology the determination of the exact vo...
Martin Kampel, Srdan Tosovic, Robert Sablatnig
EGH
2003
Springer
14 years 1 months ago
Photon mapping on programmable graphics hardware
We present a modified photon mapping algorithm capable of running entirely on GPUs. Our implementation uses breadth-first photon tracing to distribute photons using the GPU. The...
Timothy J. Purcell, Craig Donner, Mike Cammarano, ...
VRST
2010
ACM
13 years 5 months ago
Region-of-interest volumetric visual hull refinement
This paper introduces a region-of-interest visual hull refinement technique, based on flexible voxel grids for volumetric visual hull reconstructions. Region-of-interest refinemen...
Daniel Knoblauch, Falko Kuester