A fast design variation technique for mechanical systems is presented. It is used to interactively optimize mechanical characteristics while "self-assembling" or satisfy...
—This paper describes a unified data model that represents multimedia, timeline, and simulation data utilizing a single set of related data modeling constructs. A uniform model f...
One of the most fundamental problems automatic parallelization tools are confronted with is to find an optimal domain decomposition for a given application. For regular domain prob...
We present a GPU accelerated volume ray casting system interactively driving a multi-user light field display. The display, driven by a single programmable GPU, is based on a spec...
— We present a novel Weighted Barrier Function (WBF) method of efficiently computing optimal grasping force distributions for multifingered hands. Second-order conic friction c...
Per Henrik Borgstrom, Maxim A. Batalin, Gaurav S. ...