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» On Timed Alternating Simulation for Concurrent Timed Games
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ISSS
2002
IEEE
194views Hardware» more  ISSS 2002»
14 years 9 days ago
Managing Dynamic Concurrent Tasks in Embedded Real-Time Multimedia Systems
This paper addresses the problem of mapping an application, which is highly dynamic in the future, onto a heterogeneous multiprocessor platform in an energy efficient way. A two-p...
Rudy Lauwereins, Chun Wong, Paul Marchal, Johan Vo...
ICMCS
2006
IEEE
128views Multimedia» more  ICMCS 2006»
14 years 1 months ago
Game-Theoretic Paradigm for Resource Management in Spectrum Agile Wireless Networks
We propose a new way of architecting the wireless multimedia communications systems by jointly optimizing the protocol stack at each station and the resource exchanges among stati...
Fangwen Fu, Ahmad Reza Fattahi, Mihaela van der Sc...
AVI
2004
13 years 8 months ago
Image presentation in space and time: errors, preferences and eye-gaze activity
Rapid Serial Visual Presentation (RSVP) is a technique that allows images to be presented sequentially in the time-domain, thereby offering an alternative to the conventional conc...
Robert Spence, Mark Witkowski, Catherine Fawcett, ...
EPIA
2003
Springer
14 years 19 days ago
jcc: Integrating Timed Default Concurrent Constraint Programming into Java
Abstract. This paper describes jcc, an integration of the timed default concurrent constraint programming framework [16] (Timed Default cc) into JAVA [7]. jcc is intended for use i...
Vijay A. Saraswat, Radha Jagadeesan, Vineet Gupta
AIIDE
2008
13 years 9 months ago
Stochastic Plan Optimization in Real-Time Strategy Games
We present a domain independent off-line adaptation technique called Stochastic Plan Optimization for finding and improving plans in real-time strategy games. Our method is based ...
Andrew Trusty, Santiago Ontañón, Ash...