In this work we propose a scanline optimization procedure for computational stereo using a linear smoothness cost model performed by programmable graphics hardware. The main idea ...
Genus-reducing simplifications are important in constructing multiresolution hierarchies for level-of-detail-based rendering, especially for datasets that have several relatively ...
We present an algorithm for constructing kd-trees on GPUs. This algorithm achieves real-time performance by exploiting the GPU's streaming architecture at all stages of kd-tr...
We present a method for parameterizing irregularly triangulated input models over polyhedral domains with quadrilateral faces. A combination of center-based clustering techniques ...
Ioana M. Boier-Martin, Holly E. Rushmeier, Jingyi ...
Accelerated graphics cards, or Graphics Processing Units (GPUs), have become ubiquitous in recent years. On the right kinds of problems, GPUs greatly surpass CPUs in terms of raw ...