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» On Triangulating Dynamic Graphical Models
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DCC
2010
IEEE
14 years 2 months ago
A Symbolic Dynamical System Approach to Lossy Source Coding with Feedforward
It is known that modeling an information source via a symbolic dynamical system evolving over the unit interval, leads to a natural lossless compression scheme attaining the entro...
Ofer Shayevitz
APGV
2009
ACM
14 years 2 months ago
On predicting visual popping in dynamic scenes
Popping is a major source of visual artifacts in dynamic scenes. To alleviate or avoid it, usually some temporal smoothing scheme is employed or levels of detail are chosen conser...
Michael Schwarz, Marc Stamminger
CGI
1997
IEEE
13 years 12 months ago
Sensor Based Synthetic Actors in a Tennis Game Simulation
In this article we propose a model of a tennis game simulation with synthetic actors as players and a referee. The behavior of these actors is based on their synthetic vision and ...
Hansrudi Noser, Daniel Thalmann
RT
2001
Springer
14 years 3 days ago
Real-Time High Dynamic Range Texture Mapping
This paper presents a technique for representing and displaying high dynamic-range texture maps (HDRTMs) using current graphics hardware. Dynamic range in real-world environments o...
Jonathan Cohen, Chris Tchou, Tim Hawkins, Paul E. ...
TOG
2002
153views more  TOG 2002»
13 years 7 months ago
Interactive global illumination in dynamic scenes
In this paper, we present a system for interactive computation of global illumination in dynamic scenes. Our system uses a novel scheme for caching the results of a high quality p...
Parag Tole, Fabio Pellacini, Bruce Walter, Donald ...