Sciweavers

1568 search results - page 245 / 314
» On a network creation game
Sort
View
LREC
2008
128views Education» more  LREC 2008»
13 years 11 months ago
Emotion Recognition from Speech: Stress Experiment
The goal of this work is to introduce an architecture to automatically detect the amount of stress in the speech signal close to real time. For this an experimental setup to recor...
Stefan Scherer, Hansjörg Hofmann, Malte Lampm...
ATAL
2010
Springer
13 years 11 months ago
A graph-theoretic approach to protect static and moving targets from adversaries
The static asset protection problem (SAP) in a road network is that of allocating resources to protect vertices, given any possible behavior by an adversary determined to attack t...
John P. Dickerson, Gerardo I. Simari, V. S. Subrah...
DSN
2009
IEEE
13 years 7 months ago
RRE: A game-theoretic intrusion Response and Recovery Engine
Preserving the availability and integrity of networked computing systems in the face of fast-spreading intrusions requires advances not only in detection algorithms, but also in a...
Saman A. Zonouz, Himanshu Khurana, William H. Sand...
MM
2010
ACM
121views Multimedia» more  MM 2010»
13 years 10 months ago
Implementation and demonstration of a credit-based home access point
The increasing availability of high speed Internet access and the decreasing cost of wireless technologies has increased the number of devices in the home that wirelessly connect ...
Choong-Soo Lee, Mark Claypool, Robert E. Kinicki
STOC
2006
ACM
122views Algorithms» more  STOC 2006»
14 years 10 months ago
Fast convergence to Wardrop equilibria by adaptive sampling methods
We study rerouting policies in a dynamic round-based variant of a well known game theoretic traffic model due to Wardrop. Previous analyses (mostly in the context of selfish routi...
Simon Fischer, Harald Räcke, Berthold Vö...