In recent years the popularity of music and rhythm-based games has experienced tremendous growth. However, almost all of these games require custom hardware to be used as input de...
Jared N. Bott, James G. Crowley, Joseph J. LaViola...
Procedural techniques will soon automate many aspects of content creation for computer games. We describe an efficient, deterministic, methodology for procedurally generating 3D ga...
: As the mobile phone's camera is becoming the most widely available consumer tool for media creation it also opens new possibilities for casual and social form of mobile gami...
It is easy to create new combinatorial games but more difficult to predict those that will interest human players. We examine the concept of game quality, its automated measurement...
Abstract. Bounding the price of stability of undirected network design games with fair cost allocation is a challenging open problem in the Algorithmic Game Theory research agenda....