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CORR
2010
Springer
151views Education» more  CORR 2010»
13 years 8 months ago
The Challenge of Believability in Video Games: Definitions, Agents Models and Imitation Learning
In this paper, we address the problem of creating believable agents (virtual characters) in video games. We consider only one meaning of believability, "giving the feeling of...
Fabien Tencé, Cédric Buche, Pierre D...
BIOINFORMATICS
2006
120views more  BIOINFORMATICS 2006»
13 years 8 months ago
Comparison of Affymetrix GeneChip expression measures
Motivation: In the Affymetrix GeneChip system, preprocessing occurs before one obtains expression level measurements. Because the number of competing preprocessing methods was lar...
Rafael A. Irizarry, Zhijin Wu, Harris A. Jaffee
CCR
2006
89views more  CCR 2006»
13 years 8 months ago
A passive state-machine approach for accurate analysis of TCP out-of-sequence segments
In this paper we describe a new tool being made available to the networking research community for passive analysis of TCP segment traces. The purpose of the tool is to provide mo...
Sushant Rewaskar, Jasleen Kaur, F. Donelson Smith
CGF
2006
130views more  CGF 2006»
13 years 8 months ago
Wrinkling Coarse Meshes on the GPU
The simulation of complex layers of folds of cloth can be handled through algorithms which take the physical dynamics into account. In many cases, however, it is sufficient to gen...
Jörn Loviscach
CN
2006
145views more  CN 2006»
13 years 8 months ago
Understanding optimal data gathering in the energy and latency domains of a wireless sensor network
The problem of optimal data gathering in wireless sensor networks (WSNs) is addressed by means of optimization techniques. The goal of this work is to lay the foundations to devel...
Ugo Monaco, Francesca Cuomo, Tommaso Melodia, Fabi...
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