In both distributed counting and queuing, processors in a distributed system issue operations which are organized into a total order. In counting, each processor receives the rank...
This paper presents a new volumetric stereo algorithm to reconstruct the 3D shape of an arbitrary object. Our method is based on finding the minimum cut in an octahedral graph str...
Embedded services and applications that interact with the real world often, over time, need to run on different kinds of hardware (low-cost microcontrollers to powerful multicore ...
We propose a simple distributed algorithm for balancing indivisible tokens on graphs. The algorithm is completely deterministic, though it tries to imitate (and enhance) a random ...
Tobias Friedrich, Martin Gairing, Thomas Sauerwald
We present a new algorithm for Unique Games which is based on purely spectral techniques, in contrast to previous work in the area, which relies heavily on semidefinite programmi...