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» On fault tolerant ad hoc network design
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NETGAMES
2006
ACM
14 years 4 months ago
Applying database replication to multi-player online games
Multi-player Online Games (MOGs) have emerged as popular data intensive applications in recent years. Being used by many players simultaneously, they require a high degree of faul...
Yi Lin, Bettina Kemme, Marta Patiño-Mart&ia...
DAC
2005
ACM
14 years 11 months ago
Fault and energy-aware communication mapping with guaranteed latency for applications implemented on NoC
As feature sizes shrink, transient failures of on-chip network links become a critical problem. At the same time, many applications require guarantees on both message arrival prob...
Sorin Manolache, Petru Eles, Zebo Peng
CLUSTER
2003
IEEE
14 years 3 months ago
Wide Area Cluster Monitoring with Ganglia
In this paper, we present a structure for monitoring a large set of computational clusters. We illustrate methods for scaling a monitor network comprised of many clusters while ke...
Federico D. Sacerdoti, Mason J. Katz, Matthew L. M...
WSS
1997
112views Control Systems» more  WSS 1997»
13 years 11 months ago
Propagated timestamps: a scheme for the stabilization of maximum-flow routing protocols
We present a distributed protocol for maintaining a maximum flow spanning tree in a network, with a designated node as the root of the tree. This maximum flow spanning tree can be...
Jorge Arturo Cobb, Mohamed Waris
WCNC
2008
IEEE
14 years 4 months ago
How Much Improvement Can We Get From Partially Overlapped Channels?
—Partially Overlapped Channel (POC) based design, has been identified recently as a promising technique to overcome the capacity bottleneck facing wireless engineers in various ...
Zhenhua Feng, Yaling Yang