So far, most equilibrium concepts in game theory require that the rewards and actions of the other agents are known and/or observed by all agents. However, in real life problems, a...
Gridworlds are popular testbeds for planning with incomplete information but not much is known about their properties. We study a fundamental planning problem, localization, to in...
The aim of this paper is to investigate the multiple attribute decision making problems with linguistic information, in which the information about attribute weights is incomplete...
Approaches to reasoning about knowledge in imperfect information games typically involve an exhaustive description of the game, the dynamics characterized by a tree and the incomp...
Alternating-time Temporal Logic (ATL) [1] is used to reason about strategic abilities of agents. Aiming at strategies that can realistically be implemented in software, many varia...