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» On interface expressivity: A player based study
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ETRA
2006
ACM
114views Biometrics» more  ETRA 2006»
14 years 1 months ago
Visual attention in 3D video games
Understanding players’ visual attention patterns within an interactive 3D game environment is an important research area that can improve game level design and graphics. Several...
Su Yan, Magy Seif El-Nasr
CHI
2011
ACM
12 years 11 months ago
Starcraft from the stands: understanding the game spectator
Video games are primarily designed for the players. However, video game spectating is also a popular activity, boosted by the rise of online video sites and major gaming tournamen...
Gifford Cheung, Jeff Huang
ICDCSW
2006
IEEE
14 years 1 months ago
Developing Gestural Input
In this paper, we present the Gesture Cube, a digitally augmented cube for human-computer interaction. The Gesture Cube is designed to be an unobtrusive and playful interaction de...
Matthias Kranz, Stefan Freund, Paul Holleis, Albre...
NIME
2005
Springer
139views Music» more  NIME 2005»
14 years 1 months ago
A Comparison of Sensor Strategies for Capturing Percussive Gestures
Drum controllers designed by researchers and commercial companies use a variety of techniques for capturing percussive gestures. It is challenging to obtain both quick response ti...
Adam R. Tindale, Ajay Kapur, George Tzanetakis, Pe...
CHI
2010
ACM
14 years 2 months ago
Physical activity motivating games: virtual rewards for real activity
Contemporary lifestyle has become increasingly sedentary: little physical (sports, exercises) and much sedentary (TV, computers) activity. The nature of sedentary activity is self...
Shlomo Berkovsky, Mac Coombe, Jill Freyne, Dipak B...