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ESA
2007
Springer
101views Algorithms» more  ESA 2007»
14 years 1 months ago
Linear Data Structures for Fast Ray-Shooting Amidst Convex Polyhedra
We consider the problem of ray shooting in a three-dimensional scene consisting of k (possibly intersecting) convex polyhedra with a total of n facets. That is, we want to preproc...
Haim Kaplan, Natan Rubin, Micha Sharir
GD
2004
Springer
14 years 23 days ago
Dynamic Graph Drawing of Sequences of Orthogonal and Hierarchical Graphs
Abstract. In this paper we introduce two novel algorithms for drawing sequences of orthogonal and hierarchical graphs while preserving the mental map. Both algorithms can be parame...
Carsten Görg, Peter Birke, Mathias Pohl, Step...
CG
2008
Springer
13 years 7 months ago
Fast, parallel, and asynchronous construction of BVHs for ray tracing animated scenes
Recent developments have produced several techniques for interactive ray tracing of dynamic scenes. In particular, bounding volume hierarchies (BVHs) are efficient acceleration st...
Ingo Wald, Thiago Ize, Steven G. Parker
PPL
2000
91views more  PPL 2000»
13 years 7 months ago
A Parallel Algorithm for Planar Orthogonal Grid Drawings
In this paper we consider the problem of constructing planar orthogonal grid drawings or more simply, layouts of graphs, with the goal of minimizing the number of bends along the ...
Roberto Tamassia, Ioannis G. Tollis, Jeffrey Scott...
COMBINATORICS
1999
64views more  COMBINATORICS 1999»
13 years 7 months ago
Orthogonal Colorings of Graphs
An orthogonal coloring of a graph G is a pair {c1, c2} of proper colorings of G, having the property that if two vertices are colored with the same color in c1, then they must hav...
Yair Caro, Raphael Yuster