We consider the problem of ray shooting in a three-dimensional scene consisting of k (possibly intersecting) convex polyhedra with a total of n facets. That is, we want to preproc...
Abstract. In this paper we introduce two novel algorithms for drawing sequences of orthogonal and hierarchical graphs while preserving the mental map. Both algorithms can be parame...
Recent developments have produced several techniques for interactive ray tracing of dynamic scenes. In particular, bounding volume hierarchies (BVHs) are efficient acceleration st...
In this paper we consider the problem of constructing planar orthogonal grid drawings or more simply, layouts of graphs, with the goal of minimizing the number of bends along the ...
Roberto Tamassia, Ioannis G. Tollis, Jeffrey Scott...
An orthogonal coloring of a graph G is a pair {c1, c2} of proper colorings of G, having the property that if two vertices are colored with the same color in c1, then they must hav...