Several recent papers have proposed or analyzed optimal algorithms to route all-to-all personalizedcommunication (AAPC) over communication networks such as meshes, hypercubes and ...
Wireless IEEE 802.11 networks in residences, small businesses, and public “hot spots” typically encounter the wireline access link (DSL, cable modem, T1, etc.) as the slowest ...
Violeta Gambiroza, Bahareh Sadeghi, Edward W. Knig...
A fundamental design question to ask in the development of a network game is—Which transport protocol should be used—TCP, UDP, or some other protocols? Seeking an objective an...
Multi-homed mobile hosts situated in physical proximity may spontaneously team up to run high-bandwidth applications by pooling their low wireless wide-area network (WWAN) bandwid...
In this paper we analyze a novel paradigm of reliable communication which is not based on the traditional timeout-andretransmit mechanism of TCP. Our approach, which we call Fount...