For the purpose of equipment training, realistic training environments need to be built and makes operators having an immersed sense. Aiming at present military requirement for eq...
For a set P of points in the plane, we introduce a class of triangulations that is an extension of the Delaunay triangulation. Instead of requiring that for each triangle the circ...
Joachim Gudmundsson, Mikael Hammar, Marc J. van Kr...
This paper presents a path planner for Unmanned Air Vehicles (UAVs) based on Evolutionary Algorithms (EA) that can be used in realistic risky scenarios. The path returned by the a...
This paper describes a GPU framework for the real-time visualization of natural textured terrains, as well as the steps that are needed to populate them on-the-fly with tens of tho...
— This paper describes a variety of methods that can be used to create realistic, random 3D environments for serious games requiring real-time performance. These include the gene...
Jeremy Noghani, Fotis Liarokapis, Eike Falk Anders...