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» On realistic terrains
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JCIT
2010
83views more  JCIT 2010»
13 years 4 months ago
Key Technologies of Modeling for Equipment Training Environment
For the purpose of equipment training, realistic training environments need to be built and makes operators having an immersed sense. Aiming at present military requirement for eq...
Gang Chen, Huifang Lv, Jun Yang, Yue Zhang
ESA
2000
Springer
124views Algorithms» more  ESA 2000»
14 years 1 months ago
Higher Order Delaunay Triangulations
For a set P of points in the plane, we introduce a class of triangulations that is an extension of the Delaunay triangulation. Instead of requiring that for each triangle the circ...
Joachim Gudmundsson, Mikael Hammar, Marc J. van Kr...
GECCO
2008
Springer
137views Optimization» more  GECCO 2008»
13 years 11 months ago
Evolutionary path planner for UAVs in realistic environments
This paper presents a path planner for Unmanned Air Vehicles (UAVs) based on Evolutionary Algorithms (EA) that can be used in realistic risky scenarios. The path returned by the a...
Jesús Manuel de la Cruz, Eva Besada-Portas,...
ISVC
2007
Springer
14 years 3 months ago
A GPU Framework for the Visualization and On-the-Fly Amplification of Real Terrains
This paper describes a GPU framework for the real-time visualization of natural textured terrains, as well as the steps that are needed to populate them on-the-fly with tens of tho...
Yacine Amara, Sylvain Meunier, Xavier Marsault
VSGAMES
2010
120views Game Theory» more  VSGAMES 2010»
13 years 8 months ago
Randomly Generated 3D Environments for Serious Games
— This paper describes a variety of methods that can be used to create realistic, random 3D environments for serious games requiring real-time performance. These include the gene...
Jeremy Noghani, Fotis Liarokapis, Eike Falk Anders...