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» On sequential triangulations of simple polygons
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IJRR
2002
129views more  IJRR 2002»
13 years 7 months ago
Deformable Free-Space Tilings for Kinetic Collision Detection
We present kinetic data structures for detecting collisions between a set of polygons that are moving continuously. Unlike classical collision detection methods that rely on bound...
Pankaj K. Agarwal, Julien Basch, Leonidas J. Guiba...
WSCG
2003
181views more  WSCG 2003»
13 years 8 months ago
Wavelet Analysis for a New Multiresolution Model for Large-Scale Textured Terrains
Large terrain databases require a great number of polygons and textures. In consequence, transmission of terrain data over slow networks is still worrying. Multiresolution models ...
María José Abásolo, Francisco...
EUROGRAPHICS
2010
Eurographics
14 years 4 months ago
Isosurfaces Over Simplicial Partitions of Multiresolution Grids
We provide a simple method that extracts an isosurface that is manifold and intersection-free from a function over an arbitrary octree. Our method samples the function dual to min...
Josiah Manson and Scott Schaefer
PPL
2006
93views more  PPL 2006»
13 years 7 months ago
Inherently Parallel Geometric Computations
A new computational paradigm is described which o ers the possibility of superlinear and sometimes unbounded speedup, when parallel computation is used. The computations involved ...
Selim G. Akl
COMGEO
2006
ACM
13 years 7 months ago
Computing homotopic shortest paths efficiently
Geometric shortest paths are a major topic in computational geometry; see the survey paper by Mitchell [12]. A shortest path between two points in a simple polygon can be found in...
Alon Efrat, Stephen G. Kobourov, Anna Lubiw