Sciweavers

113 search results - page 16 / 23
» On the Area Bisectors of a Polygon
Sort
View
SI3D
2006
ACM
14 years 1 months ago
Perceptually driven interactive geometry remeshing
Visual patterns on the surface of an object, such as two dimensional texture, are taken into consideration as part of the geometry remeshing process. Given a parameterized mesh an...
Lijun Qu, Gary W. Meyer
SI3D
2009
ACM
14 years 2 months ago
Real-time view-dependent rendering of parametric surfaces
We propose a view-dependent adaptive subdivision algorithm for rendering parametric surfaces on parallel hardware. Our framework allows us to bound the screen space error of a pie...
Christian Eisenacher, Quirin Meyer, Charles T. Loo...
INFOVIS
2005
IEEE
14 years 1 months ago
Voronoi Treemaps
Treemaps are a well-known method for the visualization of attributed hierarchical data. Previously proposed Treemap layout algorithms are limited to rectangular shapes, which caus...
Michael Balzer, Oliver Deussen
CGA
2008
13 years 7 months ago
Legible Simplification of Textured Urban Models
Mesh simplification and discrete levels of detail (LOD) are wellstudied areas of research in computer graphics. However, until recently, most of the developed algorithms have focu...
Remco Chang, Thomas Butkiewicz, Caroline Ziemkiewi...
COMGEO
1999
ACM
13 years 7 months ago
Optimal triangulation and quadric-based surface simplification
Many algorithms for reducing the number of triangles in a surface model have been proposed, but to date there has been little theoretical analysis of the approximations they produ...
Paul S. Heckbert, Michael Garland