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» On the Complexity of Model Expansion
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SIGGRAPH
2000
ACM
14 years 2 months ago
The WarpEngine: an architecture for the post-polygonal age
We present the WarpEngine, an architecture designed for realtime image-based rendering of natural scenes from arbitrary viewpoints. The modeling primitives are real-world images w...
Voicu Popescu, John G. Eyles, Anselmo Lastra, Josh...
ECOOP
2000
Springer
14 years 1 months ago
Copying and Comparing: Problems and Solutions
In object oriented programming, it is sometimes necessary to copy objects and to compare them for equality or inequality. We discuss some of the issues involved in copying and comp...
Peter Grogono, Markku Sakkinen
EH
1999
IEEE
351views Hardware» more  EH 1999»
14 years 1 months ago
Evolvable Hardware or Learning Hardware? Induction of State Machines from Temporal Logic Constraints
Here we advocate an approach to learning hardware based on induction of finite state machines from temporal logic constraints. The method involves training on examples, constraint...
Marek A. Perkowski, Alan Mishchenko, Anatoli N. Ch...
SIGGRAPH
1999
ACM
14 years 1 months ago
Realistic, Hardware-Accelerated Shading and Lighting
With fast 3D graphics becoming more and more available even on low end platforms, the focus in hardware-accelerated rendering is beginning to shift towards higher quality renderin...
Wolfgang Heidrich, Hans-Peter Seidel
HPDC
1999
IEEE
14 years 1 months ago
Remote Application Scheduling on Metacomputing Systems
Efficient and robust metacomputing requires the decomposition of complex jobs into tasks that must be scheduled on distributed processing nodes. There are various ways of creating...
Heath A. James, Kenneth A. Hawick
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