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» On the Complexity of Parity Games
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CHARME
2005
Springer
94views Hardware» more  CHARME 2005»
14 years 2 months ago
Verifying Quantitative Properties Using Bound Functions
Abstract. We define and study a quantitative generalization of the traditional boolean framework of model-based specification and verification. In our setting, propositions have...
Arindam Chakrabarti, Krishnendu Chatterjee, Thomas...
SIGMETRICS
2010
ACM
233views Hardware» more  SIGMETRICS 2010»
14 years 1 months ago
Incentivizing peer-assisted services: a fluid shapley value approach
A new generation of content delivery networks for live streaming, video on demand, and software updates takes advantage of a peer-to-peer architecture to reduce their operating co...
Vishal Misra, Stratis Ioannidis, Augustin Chaintre...
COCO
1994
Springer
140views Algorithms» more  COCO 1994»
14 years 1 months ago
Random Debaters and the Hardness of Approximating Stochastic Functions
A probabilistically checkable debate system (PCDS) for a language L consists of a probabilisticpolynomial-time veri er V and a debate between Player 1, who claims that the input x ...
Anne Condon, Joan Feigenbaum, Carsten Lund, Peter ...
COCO
2010
Springer
129views Algorithms» more  COCO 2010»
14 years 28 days ago
On the Relative Strength of Pebbling and Resolution
The last decade has seen a revival of interest in pebble games in the context of proof complexity. Pebbling has proven to be a useful tool for studying resolution-based proof syst...
Jakob Nordström
CGI
2004
IEEE
14 years 23 days ago
Physically-Based Simulation of Objects Represented by Surface Meshes
Objects and scenes in virtual worlds such as 3-d computer games are typically represented by polygonal surface meshes. On the other hand, physically-based simulations of deformati...
Matthias Müller, Matthias Teschner, Markus H....