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NPAR
2006
ACM
14 years 3 months ago
Real-time rendering of cartoon smoke and clouds
We describe an algorithm for rendering animated smoke particle systems in a cartoon style. This style includes outlines and celshading. For efficient self-shadowing effects, we in...
Morgan McGuire, Andi Fein
SI3D
2006
ACM
14 years 3 months ago
Human hand modeling from surface anatomy
The human hand is an important interface with complex shape and movement. In virtual reality and gaming applications the use of an individualized rather than generic hand represen...
Taehyun Rhee, Ulrich Neumann, John P. Lewis
DSRT
2005
IEEE
14 years 2 months ago
A Simple Distributed Simulation Architecture for Emergency Response Exercises
This paper describes a simple distributed simulation for support of emergency response exercises. The simulation, called the Immersive Synthetic Environment for Exercises (ISEE), ...
Dennis McGrath, Amy Hunt, Marion Bates
ICIP
2005
IEEE
14 years 2 months ago
Complexity-aware live streaming system
Multimedia streaming is one of the most attractive services over the Internet, for which bandwidth is a primary constraint. For live streaming, however, the computational resource ...
Meng-Ting Lu, Chang-Kuan Lin, Jason Yao, Homer H. ...
ISMAR
2005
IEEE
14 years 2 months ago
The Art of Nurturing Citizen Scientists through Mixed Reality
Modern society requires the public to have an increased knowledge of science beyond the basics, with average people needing to understand concepts in science, technology, engineer...
Christopher B. Stapleton, Eileen M. Smith, Charles...