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» On the Complexity of Parity Games
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AAAI
1996
13 years 10 months ago
Forward Estimation for Game-Tree Search
It is known that bounds on the minimax values of nodes in a game tree can be used to reduce the computational complexity of minimax search for two-player games. We describe a very...
Weixiong Zhang
ACG
2009
Springer
14 years 3 months ago
Monte-Carlo Tree Search in Settlers of Catan
Abstract. Games are considered important benchmark tasks of artificial intelligence research. Modern strategic board games can typically be played by three or more people, which m...
Istvan Szita, Guillaume Chaslot, Pieter Spronck
ACG
2009
Springer
14 years 1 months ago
A Study of UCT and Its Enhancements in an Artificial Game
Abstract. Monte-Carlo tree search, especially the UCT algorithm and its enhancements, have become extremely popular. Because of the importance of this family of algorithms, a deepe...
David Tom, Martin Müller
TOC
2008
89views more  TOC 2008»
13 years 9 months ago
Norms, XOR Lemmas, and Lower Bounds for Polynomials and Protocols
Abstract: This paper presents a unified and simple treatment of basic questions concerning two computational models: multiparty communication complexity and polynomials over GF(2)....
Emanuele Viola, Avi Wigderson
DIGRA
2005
Springer
14 years 2 months ago
Shadowplay: Simulated Illumination in Game Worlds
Despite the fact that there are currently a number of enjoyable digital games in which light plays a key role, we lack a vocabulary with which to discuss simulated illumination in...
Simon Niedenthal