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GECCO
2005
Springer
228views Optimization» more  GECCO 2005»
14 years 2 months ago
Applying metaheuristic techniques to search the space of bidding strategies in combinatorial auctions
Many non-cooperative settings that could potentially be studied using game theory are characterized by having very large strategy spaces and payoffs that are costly to compute. Be...
Ashish Sureka, Peter R. Wurman
AGENTS
2001
Springer
14 years 1 months ago
It knows what you're going to do: adding anticipation to a Quakebot
The complexity of AI characters in computer games is continually improving; however they still fall short of human players. In this paper we describe an AI bot for the game Quake ...
John E. Laird
ATAL
2010
Springer
13 years 10 months ago
Honor among thieves: collusion in multi-unit auctions
We consider collusion in multi-unit auctions where the allocation and payments are determined using the VCG mechanism. We show how collusion can increase the utility of the collud...
Yoram Bachrach
INFOCOM
2008
IEEE
14 years 3 months ago
Information Concealing Games
— Consider the situation in which a decision maker (Actor) has to decide which of several available resources to use in the presence of an adversary (called Controller) that can ...
Saswati Sarkar, Eitan Altman, Rachid El Azouzi, Ye...
AAAI
2007
13 years 11 months ago
A New Algorithm for Generating Equilibria in Massive Zero-Sum Games
In normal scenarios, computer scientists often consider the number of states in a game to capture the difficulty of learning an equilibrium. However, players do not see games in ...
Martin Zinkevich, Michael H. Bowling, Neil Burch