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» On the Complexity of Parity Games
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2008
Springer
13 years 10 months ago
Average-Price and Reachability-Price Games on Hybrid Automata with Strong Resets
Abstract. We introduce and study hybrid automata with strong resets. They generalize o-minimal hybrid automata, a class of hybrid automata which allows modeling of complex continuo...
Patricia Bouyer, Thomas Brihaye, Marcin Jurdzinski...
AGI
2008
13 years 10 months ago
Temporal Action Logic for Question Answering in an Adventure Game
Inhabiting the complex and dynamic environments of modern computer games with autonomous agents capable of intelligent timely behaviour is a significant research challenge. We illu...
Martin Magnusson, Patrick Doherty
MFCS
2010
Springer
13 years 7 months ago
Proof Systems and Transformation Games
We introduce Transformation Games (TGs), a form of coalitional game in which players are endowed with sets of initial resources, and have capabilities allowing them to derive certa...
Yoram Bachrach, Michael Zuckerman, Michael Wooldri...
COCO
2010
Springer
149views Algorithms» more  COCO 2010»
13 years 11 months ago
Trade-Off Lower Bounds for Stack Machines
—A space bounded Stack Machine is a regular Turing Machine with a read-only input tape, several space bounded read-write work tapes, and an unbounded stack. Stack Machines with a...
Matei David, Periklis A. Papakonstantinou
STOC
2009
ACM
172views Algorithms» more  STOC 2009»
14 years 9 months ago
Linear time approximation schemes for the Gale-Berlekamp game and related minimization problems
We design a linear time approximation scheme for the GaleBerlekamp Switching Game and generalize it to a wider class of dense fragile minimization problems including the Nearest C...
Marek Karpinski, Warren Schudy