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» On the Complexity of Teaching
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ICIDS
2010
Springer
13 years 4 months ago
Emohawk: Learning Virtual Characters by Doing
Emohawk is a narrative-based serious game designed to be a supportive tool for teaching basics of virtual agents development at universities and high-schools. Emohawk is built util...
Michal Bída, Cyril Brom
CHI
2003
ACM
14 years 7 months ago
A physical interface for system dynamics simulation
We present the System Blocks, a new physical interactive system that makes it easier for kids to explore dynamic systems. A set of computationally enhanced children blocks, made o...
Oren Zuckerman, Mitchel Resnick
ACMSE
2011
ACM
12 years 7 months ago
Targeting FPGA-based processors for an implementation-driven compiler construction course
This paper describes the adaptation of a modern compiler construction course to target an FPGA-based hardware platform used throughout our computer science curriculum. One of the ...
D. Brian Larkins, William M. Jones
SIGCSE
2009
ACM
189views Education» more  SIGCSE 2009»
14 years 8 months ago
QuickDraw: bringing graphics into first year
This paper describes a new tool for introducing computer graphics and multimedia applications into first year, called QuickDraw, and our experience using it. QuickDraw provides an...
Ben Stephenson, Craig Taube-Schock
ECAI
2008
Springer
13 years 9 months ago
Automatic Animation Generation of a Teleoperated Robot Arm
In this paper we describe the Automatic Task Demonstration Generator (ATDG), a system implemented into a software prototype for teaching the operation of a robot manipulator deplo...
Khaled Belghith, Benjamin Auder, Froduald Kabanza,...