Accurately representing higher-order singularities of vector fields defined on piecewise linear surfaces is a non-trivial problem. In this work, we introduce a concise yet complet...
Wan-Chiu Li, Bruno Vallet, Nicolas Ray, Bruno L...
Model reduction of large-scale linear time-invariant systems is an ubiquitous task in control and simulation of complex dynamical processes. We discuss how LQG balanced truncation ...
We present an algorithm for out-of-core simplification of large polygonal datasets that are too complex to fit in main memory. The algorithm extends the vertex clustering scheme o...
Massive Multiuser Virtual Environments (MMVEs) are rapidly expanding both in the number of users and complexity of interactions. Their needs of computational resources offer new ch...
Gennaro Cordasco, Rosario De Chiara, Ugo Erra, Vit...
This paper presents a novel algorithm for estimating complex human motion from 3D video. We base our algorithm on a model-based approach which uses a complete surface mesh of a 3D...