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» On the Complexity of the Balanced Vertex Ordering Problem
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VIS
2006
IEEE
122views Visualization» more  VIS 2006»
14 years 9 months ago
Representing Higher-Order Singularities in Vector Fields on Piecewise Linear Surfaces
Accurately representing higher-order singularities of vector fields defined on piecewise linear surfaces is a non-trivial problem. In this work, we introduce a concise yet complet...
Wan-Chiu Li, Bruno Vallet, Nicolas Ray, Bruno L...
LSSC
2007
Springer
14 years 2 months ago
Parallel Implementation of LQG Balanced Truncation for Large-Scale Systems
Model reduction of large-scale linear time-invariant systems is an ubiquitous task in control and simulation of complex dynamical processes. We discuss how LQG balanced truncation ...
José M. Badía, Peter Benner, Rafael ...
SIGGRAPH
2000
ACM
13 years 11 months ago
Out-of-core simplification of large polygonal models
We present an algorithm for out-of-core simplification of large polygonal datasets that are too complex to fit in main memory. The algorithm extends the vertex clustering scheme o...
Peter Lindstrom
ICUMT
2009
13 years 5 months ago
Some considerations on the design of a P2P infrastructure for massive simulations
Massive Multiuser Virtual Environments (MMVEs) are rapidly expanding both in the number of users and complexity of interactions. Their needs of computational resources offer new ch...
Gennaro Cordasco, Rosario De Chiara, Ugo Erra, Vit...
FGR
2008
IEEE
117views Biometrics» more  FGR 2008»
14 years 2 months ago
Complex human motion estimation using visibility
This paper presents a novel algorithm for estimating complex human motion from 3D video. We base our algorithm on a model-based approach which uses a complete surface mesh of a 3D...
Tomoyuki Mukasa, Arata Miyamoto, Shohei Nobuhara, ...