We describe an automatic technique for generating the motion of tendons and muscles under the skin of a traditionally animated character. This is achieved by integrating the tradi...
We present an approach for tracking varying number of objects through both temporally and spatially significant occlusions. Our method builds on the idea of object permanence to r...
Abstract In order to extend the modeling capabilities of rewriting systems, it is rather natural to consider that the firing of rules can be subject to some probabilistic laws. Co...
This paper discusses a case study, the co-design of an ATM Network Interface Card (NIC). The NIC is aimed to interface applications with the physical network line. It is composed ...
We present a probabilistic method for path planning that considers trajectories constrained by both the environment and an ensemble of restrictions or preferences on preferred mot...