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TON
2010
157views more  TON 2010»
13 years 2 months ago
Random Access Game and Medium Access Control Design
We study the contention/interaction among wireless nodes and med -ium access control design in game theory framework. We define a general class of games, called random access game...
Lijun Chen, Steven H. Low, John C. Doyle
IUI
2004
ACM
14 years 1 months ago
An intelligent 3D user interface adapting to user control behaviors
The WALK mode is one of the most common navigation interfaces for 3D virtual environments. However, due to the limited view angle and low frame rate, users are often blocked by ob...
Tsai-Yen Li, Shu-Wei Hsu
EUSFLAT
2003
108views Fuzzy Logic» more  EUSFLAT 2003»
13 years 9 months ago
On the design of metaheuristic algorithms using fuzzy rules
We present here a co-operative multithread metaheuristic. Each thread employs a (possibly) different optimization strategy and they are controlled by a Coordinator process. A rel...
David A. Pelta, Alejandro Sancho-Royo, José...
GECCO
2005
Springer
159views Optimization» more  GECCO 2005»
14 years 1 months ago
Using evolutionary algorithms for the unit testing of object-oriented software
As the paradigm of object orientation becomes more and more important for modern IT development projects, the demand for an automated test case generation to dynamically test obje...
Stefan Wappler, Frank Lammermann
IJMMS
2007
83views more  IJMMS 2007»
13 years 7 months ago
Making adaptive cruise control (ACC) limits visible
Previous studies have shown adaptive cruise control (ACC) can compromise driving safety when drivers do not understand how the ACC functions, suggesting that drivers need to be in...
Bobbie D. Seppelt, John D. Lee