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NETGAMES
2006
ACM
14 years 1 months ago
Applying database replication to multi-player online games
Multi-player Online Games (MOGs) have emerged as popular data intensive applications in recent years. Being used by many players simultaneously, they require a high degree of faul...
Yi Lin, Bettina Kemme, Marta Patiño-Mart&ia...
DSN
2004
IEEE
13 years 11 months ago
Improving System Dependability with Functional Alternatives
We present the concept of alternative functionality for improving dependability in distributed embedded systems. Alternative functionality is a mechanism that complements traditio...
Charles P. Shelton, Philip Koopman
NSDI
2004
13 years 9 months ago
Constructing Services with Interposable Virtual Hardware
Virtual machine monitors (VMMs) have enjoyed a resurgence in popularity, since VMMs can help to solve difficult systems problems like migration, fault tolerance, code sandboxing, ...
Andrew Whitaker, Richard S. Cox, Marianne Shaw, St...
ICPADS
2002
IEEE
14 years 20 days ago
Sago: A Network Resource Management System for Real-Time Content Distribution
Abstract— Content replication and distribution is an effective technology to reduce the response time for web accesses and has been proven quite popular among large Internet cont...
Tzi-cker Chiueh, Kartik Gopalan, Anindya Neogi, Ch...
CORR
2007
Springer
117views Education» more  CORR 2007»
13 years 7 months ago
Dependable k-coverage algorithms for sensor networks
– Redundant sensing capabilities are often required in sensor network applications due to various reasons, e.g. robustness, fault tolerance, or increased accuracy. At the same ti...
Simon Gyula, Miklós Molnár, Lá...