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WCNC
2010
IEEE
13 years 5 months ago
Addressing Response Time and Video Quality in Remote Server Based Internet Mobile Gaming
A new remote server based gaming approach, where the responsibility of executing the gaming engines is put on remote servers instead of the mobile devices, has the potential for en...
Shaoxuan Wang, Sujit Dey
JSAC
2010
105views more  JSAC 2010»
13 years 2 months ago
Multi-Cell MIMO Cooperative Networks: A New Look at Interference
This paper presents an overview of the theory and currently known techniques for multi-cell MIMO (multiple input multiple output) cooperation in wireless networks. In dense network...
David Gesbert, Stephen V. Hanly, Howard Huang, Shl...
MOBICOM
1999
ACM
14 years 17 hour ago
Multicast Operation of the Ad-Hoc On-Demand Distance Vector Routing Protocol
An ad-hoc network is the cooperative engagement of a collection of typically wireless mobile nodes without the required intervention of any centralized access point or existing ...
Elizabeth M. Belding-Royer, Charles E. Perkins
EUC
2004
Springer
14 years 1 months ago
Invalidation for CORBA Caching in Wireless Devices
Wireless devices are widely used to get some information from the Internet. However, limited bandwidth, frequent disconnections and different communication protocols are most comm...
James Jayaputera, David Taniar
SENSYS
2003
ACM
14 years 29 days ago
Bluetooth and sensor networks: a reality check
The current generation of sensor nodes rely on commodity components. The choice of the radio is particularly important as it impacts not only energy consumption but also software ...
Martin Leopold, Mads Bondo Dydensborg, Philippe Bo...