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DIGRA
2003
Springer
14 years 1 months ago
The Diverse Worlds of Computer Games: A Content Analysis of Spaces, Populations, Styles and Narratives
The Diverse Worlds Project analysed 130 computer and video games (CVGs) to understand their textual landscape. Titles were sampled from the five gaming platforms dominant in 2002....
Jeffrey E. Brand, Scott Knight, Jakub Majewski
KCAP
2009
ACM
14 years 3 months ago
POIROT: acquiring workflows by combining models learned from interpreted traces
The POIROT project is a four-year effort to develop an architecture that integrates the products of a number of targeted reasoning and learning components to produce executable re...
Mark H. Burstein, Fusun Yaman, Robert Laddaga, Rob...
ISCAS
2002
IEEE
111views Hardware» more  ISCAS 2002»
14 years 1 months ago
CASCADE - configurable and scalable DSP environment
As the complexity of embedded systems grows rapidly, it is common to accelerate critical tasks with hardware. Designers usually use off-the-shelf components or licensed IP cores t...
Tay-Jyi Lin, Chein-Wei Jen
ECMDAFA
2010
Springer
138views Hardware» more  ECMDAFA 2010»
13 years 6 months ago
A UML 2.0 Profile to Model Block Cipher Algorithms
Abstract. Current mobile digital communication systems must implement rigorous operations to guarantee high levels of confidentiality and integrity during transmission of critical ...
Tomás Balderas-Contreras, Gustavo Rodr&iacu...
DLOG
1996
13 years 10 months ago
Can Description Logics Be Used in Real-Life Knowledge-Based Systems?
In 1995, I nished my Ph.D. project which was focused on the selection of adequate Knowledge-Representation Systems (KRSs) for research applications. When I started working at the ...
Piet-Hein Speel