Sciweavers

271 search results - page 30 / 55
» On the Online Unit Clustering Problem
Sort
View
ICDE
2006
IEEE
118views Database» more  ICDE 2006»
14 years 2 months ago
Evaluation of Placement and Access Asignment for Replicated Object Striping
The number of stored objects that should be targets of high throughput retrieval, such as multimedia stream objects, is increasing recently. To implement a high throughput storage...
Makoto Kataigi, Dai Kobayashi, Tomohiro Yoshihara,...
PC
2010
145views Management» more  PC 2010»
13 years 6 months ago
GPU computing with Kaczmarz's and other iterative algorithms for linear systems
The graphics processing unit (GPU) is used to solve large linear systems derived from partial differential equations. The differential equations studied are strongly convection-...
Joseph M. Elble, Nikolaos V. Sahinidis, Panagiotis...
NOSSDAV
2005
Springer
14 years 1 months ago
Mitigating information exposure to cheaters in real-time strategy games
Cheating in on-line games is a prevalent problem for both game makers and players. The popular real-time strategy game genre is especially vulnerable to cheats, as it is frequentl...
Chris Chambers, Wu-chang Feng, Wu-chi Feng, Debanj...
ICONIP
2010
13 years 6 months ago
Improving Recurrent Neural Network Performance Using Transfer Entropy
Abstract. Reservoir computing approaches have been successfully applied to a variety of tasks. An inherent problem of these approaches, is, however, their variation in performance ...
Oliver Obst, Joschka Boedecker, Minoru Asada
SKG
2005
IEEE
14 years 1 months ago
Building Sensor Filter Grids: Information Architecture for the Data Deluge
—We discuss a general architectural approach to knowledge and information management and delivery in distributed systems. Our approach is based on the recognition that time-stamp...
Geoffrey Fox, Mehmet S. Aktas, Galip Aydin, Andrea...