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AIIDE
2007
15 years 8 months ago
Personality-based Adaptation for Teamwork in Game Agents
This paper presents a novel learning framework to provide computer game agents the ability to adapt to the player as well as other game agents. Our technique generally involves a ...
Chek Tien Tan, Ho-Lun Cheng
ASPLOS
2008
ACM
15 years 8 months ago
Merge: a programming model for heterogeneous multi-core systems
In this paper we propose the Merge framework, a general purpose programming model for heterogeneous multi-core systems. The Merge framework replaces current ad hoc approaches to p...
Michael D. Linderman, Jamison D. Collins, Hong Wan...
CIKM
2008
Springer
15 years 8 months ago
Peer-to-peer similarity search over widely distributed document collections
This paper addresses the challenging problem of similarity search over widely distributed ultra-high dimensional data. Such an application is retrieval of the top-k most similar d...
Christos Doulkeridis, Kjetil Nørvåg, ...
CISIS
2008
IEEE
15 years 8 months ago
Simplified Bluetooth Scatternet Formation Using Maximal Independent Sets
Bluetooth standard allows the creation of piconets, with one node serving as its master and up to seven nodes serving as slaves. A Bluetooth ad hoc network can also be formed by in...
Nejib Zaguia, Ivan Stojmenovic, Yassine Daadaa
ICCCN
2007
IEEE
15 years 8 months ago
Greedy Face Routing with Face ID Support in Wireless Networks
—Geographic face routing provides an attractive way for packet delivery in wireless networks due to its high reliability and low overhead. A good face routing protocol should pro...
Shao Tao, Akkihebbal L. Ananda, Mun Choon Chan
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