Sciweavers

7629 search results - page 110 / 1526
» On the Performance of a Survivability Architecture for Netwo...
Sort
View
ICIW
2008
IEEE
14 years 2 months ago
Networking Aspects for Gaming Systems
As the evolution of computer technology introduces new advances in networks among others, online gaming becomes a new trend. Following the trends of our era, Games At Large IST Pr...
Christos Bouras, Vassilis Poulopoulos, Ioannis Sen...
SACMAT
2010
ACM
13 years 6 months ago
An architecture for enforcing end-to-end access control over web applications
The web is now being used as a general platform for hosting distributed applications like wikis, bulletin board messaging systems and collaborative editing environments. Data from...
Boniface Hicks, Sandra Rueda, Dave King 0002, Thom...
MSS
1999
IEEE
166views Hardware» more  MSS 1999»
14 years 3 days ago
A 64-bit, Shared Disk File System for Linux
In computer systems today, speed and responsiveness is often determined by network and storage subsystem performance. Faster, more scalable networking interfaces like Fibre Channe...
Kenneth W. Preslan, Andrew P. Barry, Jonathan Bras...
NETGAMES
2006
ACM
14 years 1 months ago
On the support for heterogeneity in networked virtual environment
This paper presents our ongoing research activity to design and implement a framework for an networked virtual environment (NVE) that efficiently supports both hardware and softwa...
Hiroshi Fujinoki
ICTAC
2005
Springer
14 years 1 months ago
Stochastic Analysis of Graph Transformation Systems: A Case Study in P2P Networks
In distributed and mobile systems with volatile bandwidth and fragile connectivity, non-functional aspects like performance and reliability become more and more important. To forma...
Reiko Heckel