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» On the Precision of Textures
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BCS
2008
13 years 9 months ago
Fast Estimation of Nonparametric Kernel Density Through PDDP, and its Application in Texture Synthesis
In this work, a new algorithm is proposed for fast estimation of nonparametric multivariate kernel density, based on principal direction divisive partitioning (PDDP) of the data s...
Arnab Sinha, Sumana Gupta
NIPS
2004
13 years 8 months ago
Joint Tracking of Pose, Expression, and Texture using Conditionally Gaussian Filters
We present a generative model and stochastic filtering algorithm for simultaneous tracking of 3D position and orientation, non-rigid motion, object texture, and background texture...
Tim K. Marks, John R. Hershey, J. Cooper Roddey, J...
CVPR
2003
IEEE
14 years 9 months ago
Illumination Chromaticity Estimation using Inverse-Intensity Chromaticity Space
Existing color constancy methods cannot handle both uniform colored surfaces and highly textured surfaces in a single integrated framework. Statistics-based methods require many s...
Robby T. Tan, Ko Nishino, Katsushi Ikeuchi
EGH
2004
Springer
14 years 25 days ago
Squeeze: numerical-precision-optimized volume rendering
This paper discusses how to squeeze volume rendering into as few bits per operation as possible while still retaining excellent image quality. For each of the typical volume rende...
Ingmar Bitter, Neophytos Neophytou, Klaus Mueller,...
WSCG
2003
318views more  WSCG 2003»
13 years 8 months ago
Quality Issues of Hardware-Accelerated High-Quality Filtering on PC Graphics Hardware
This paper summarizes several quality issues of an approach for high-quality filtering with arbitrary filter kernels on PC graphics hardware that has been presented previously. ...
Markus Hadwiger, Helwig Hauser, Torsten Mölle...