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AIIDE
2009
13 years 8 months ago
Using Semantics to Improve the Design of Game Worlds
Design of game worlds is becoming more and more laborintensive because of the increasing demand and complexity of content. This is being partially addressed by developing semi-aut...
Tim Tutenel, Ruben Michaël Smelik, Rafael Bid...
ICNC
2010
Springer
13 years 5 months ago
Emotional talking agent: System and evaluation
In this paper, we introduce a system that synthesizes the emotional audio-visual speech for a 3-D talking agent by adopting the PAD (Pleasure-Arousal-Dominance) emotional model. A ...
Shen Zhang, Jia Jia, Yingjin Xu, Lianhong Cai
SUTC
2008
IEEE
14 years 2 months ago
Using Body Sensor Networks for Increased Safety in Bomb Disposal Missions
Bomb disposal manned missions are inherently safetycritical. Wireless Sensor Network (WSN) technology potentially offers an opportunity to increase the safety of the operatives in...
John Kemp, Elena I. Gaura, James Brusey, C. Dougla...
AI
1998
Springer
13 years 7 months ago
Utility-Based On-Line Exploration for Repeated Navigation in an Embedded Graph
In this paper, we address the tradeo between exploration and exploitation for agents which need to learn more about the structure of their environment in order to perform more e e...
Shlomo Argamon-Engelson, Sarit Kraus, Sigalit Sina
CONTEXT
1999
Springer
13 years 12 months ago
Contexts, Domains, and Software
We survey some issues that relate to context dependence and context sensitivity in the development of software, particularly in relation to information systems by defining a range...
Alfs T. Berztiss