Many distributed systems can be modeled as network games: a collection of selfish players that communicate in order to maximize their individual utilities. The performance of such ...
With a majority of Internet traffic being predicted to be caused by content delivery, it is clear that content delivery applications will consume much of the resources on the Inter...
This paper examines the costs and potential benefits of long-term prefetching for content distribution. In traditional short-term prefetching, caches use recent access history to ...
Arun Venkataramani, Praveen Yalagandula, Ravi Kokk...
Users tend to use the Internet for “resource-hungry” applications (which involve content such as video, audio on-demand and distributed data) and at the same time, more and mo...
George Pallis, Konstantinos Stamos, Athena Vakali,...
In this paper, we investigate multi-agent learning (MAL) in a multi-agent resource selection problem (MARS) in which a large group of agents are competing for common resources. Si...