In many computer games narrative is a core component with the game centering on an unfolding, interactive storyline which both motivates and is driven by the game-play. Analyzing n...
Abstract— The paper proposes a dynamic programming algorithm for training of functional networks. The algorithm considers each node as a state. The problem is formulated as find...
Emad A. El-Sebakhy, Salahadin Mohammed, Moustafa E...
We continue our study of online prediction of the labelling of a graph. We show a fundamental limitation of Laplacian-based algorithms: if the graph has a large diameter then the ...
Manipulation of high-precision voxel volume at interactive speed is still not immediately possible by known algorithms on today's workstation hardware. We propose to decompos...
Decision trees are one of the most easy to use tools in decision analysis. Problems where decision tree branches are based on random variables have not received much attention. Th...
Mohamed Moussa, Janaka Y. Ruwanpura, George Jergea...