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IWEC
2010
15 years 6 months ago
Analyzing Computer Game Narratives
In many computer games narrative is a core component with the game centering on an unfolding, interactive storyline which both motivates and is driven by the game-play. Analyzing n...
Clark Verbrugge, Peng Zhang
ICAI
2007
15 years 5 months ago
Dynamic Programming Algorithm for Training Functional Networks
Abstract— The paper proposes a dynamic programming algorithm for training of functional networks. The algorithm considers each node as a state. The problem is formulated as find...
Emad A. El-Sebakhy, Salahadin Mohammed, Moustafa E...
NIPS
2008
15 years 5 months ago
Online Prediction on Large Diameter Graphs
We continue our study of online prediction of the labelling of a graph. We show a fundamental limitation of Laplacian-based algorithms: if the graph has a large diameter then the ...
Mark Herbster, Guy Lever, Massimiliano Pontil
VMV
2001
108views Visualization» more  VMV 2001»
15 years 5 months ago
Interactive Manipulation of Voxel Volumes with Free-formed Voxel Tools
Manipulation of high-precision voxel volume at interactive speed is still not immediately possible by known algorithms on today's workstation hardware. We propose to decompos...
Jörg Ayasse, Heinrich Müller
WSC
2004
15 years 5 months ago
Decision Tree Module Within Decision Support Simulation System
Decision trees are one of the most easy to use tools in decision analysis. Problems where decision tree branches are based on random variables have not received much attention. Th...
Mohamed Moussa, Janaka Y. Ruwanpura, George Jergea...