Future high-end computers will offer great performance improvements over today’s machines, enabling applications of far greater complexity. However, designers must solve the cha...
Guang R. Gao, Kevin B. Theobald, Ziang Hu, Haiping...
We analyze the complexity of computing pure strategy Nash equilibria (PSNE) in symmetric games with a fixed number of actions. We restrict ourselves to “compact” representati...
Christopher Thomas Ryan, Albert Xin Jiang, Kevin L...
We present two beneficial rendering extensions to the Projected Tetrahedra (PT) algorithm by Shirley and Tuchman. These extensions are compatible with any cell sorting technique,...
Building animation tools for fluid-like motions is an important and challenging problem with many applications in computer graphics. The use of physics-based models for fluid ...
: While lattice vector quantization (LVQ) can solve the complexity problem of LBG based vector quantizers, and also yield very general codebooks, a single stage lattice VQ, when ap...