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IPPS
2002
IEEE
14 years 2 months ago
Next Generation System Software for Future High-End Computing Systems
Future high-end computers will offer great performance improvements over today’s machines, enabling applications of far greater complexity. However, designers must solve the cha...
Guang R. Gao, Kevin B. Theobald, Ziang Hu, Haiping...
SIGECOM
2010
ACM
184views ECommerce» more  SIGECOM 2010»
14 years 2 months ago
Computing pure strategy nash equilibria in compact symmetric games
We analyze the complexity of computing pure strategy Nash equilibria (PSNE) in symmetric games with a fixed number of actions. We restrict ourselves to “compact” representati...
Christopher Thomas Ryan, Albert Xin Jiang, Kevin L...
VISUALIZATION
2000
IEEE
14 years 1 months ago
Hardware-accelerated volume and isosurface rendering based on cell-projection
We present two beneficial rendering extensions to the Projected Tetrahedra (PT) algorithm by Shirley and Tuchman. These extensions are compatible with any cell sorting technique,...
Stefan Röttger, Martin Kraus, Thomas Ertl
SIGGRAPH
1999
ACM
14 years 1 months ago
Stable Fluids
Building animation tools for fluid-like motions is an important and challenging problem with many applications in computer graphics. The use of physics-based models for fluid ...
Jos Stam
ICIP
1998
IEEE
14 years 1 months ago
Vector Set-Partitioning with Successive Refinement Voronoi Lattice VQ for Embedded Wavelet Image Coding
: While lattice vector quantization (LVQ) can solve the complexity problem of LBG based vector quantizers, and also yield very general codebooks, a single stage lattice VQ, when ap...
Debargha Mukherjee, Sanjit K. Mitra