In the context of scheduling and timetabling, we study a challenging combinatorial problem which is very interesting for both practical and theoretical points of view. The motivati...
Gianlorenzo D'Angelo, Gabriele Di Stefano, Alfredo...
This paper attends to the problem of a mechanism designer seeking to influence the outcome of a strategic game based on her creditability. The mechanism designer offers additional...
Raphael Eidenbenz, Yvonne Anne Oswald, Stefan Schm...
The decision tree is one of the most fundamental ing abstractions. A commonly used type of decision tree is the alphabetic binary tree, which uses (without loss of generality) &quo...
Modern embedded systems often require high degrees of instruction-level parallelism (ILP) within strict constraints on power consumption and chip cost. Unfortunately, a high-perfo...
— The DPC algorithm developed in our previous work is an efficient way of computing optimal trajectories for multiple robots in a distributed fashion with timeparameterized cons...