We analyze online gaming as a site of collaboration in a digital-physical hybrid. We ground our analysis in findings from an ethnographic study of the online game World of Warcraf...
Silvia Lindtner, Bonnie A. Nardi, Yang Wang 0005, ...
It becomes clear for manufacturing companies that product lifecycle cost (LCC) is as crucial as product quality and functionality in deciding the success of a product in the marke...
This paper demonstrates how the extended duration calculus [4] can be used to support the approach to documentation of computer systems presented by in [1]. This approach uses the ...
Marcin Engel, Marcin Kubica, Jan Madey, David Lorg...
This paper proposes a hybrid architecture for distributed virtual environments, utilizing servers alongside peer-to-peer components. Current research into peer-based systems seeks...
−−−−This paper describes the field trial experience on the control and coordination of an interactive videoconferencing system. The system employs ATM and Internet networks...