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TOG
2010
157views more  TOG 2010»
13 years 2 months ago
Computer-generated residential building layouts
We present a method for automated generation of building layouts for computer graphics applications. Our approach is motivated by the layout design process developed in architectu...
Paul Merrell, Eric Schkufza, Vladlen Koltun
ICCV
2011
IEEE
12 years 7 months ago
Simultaneous Multi-Body Stereo and Segmentation
This paper presents a novel multi-body multi-view stereo method to simultaneously recover dense depth maps and perform segmentation with the input of a monocular image sequence. U...
Guofeng Zhang, Jiaya Jia, Hujun Bao
CVPR
2012
IEEE
11 years 10 months ago
2.5D building modeling by discovering global regularities
We introduce global regularities in the 2.5D building modeling problem, to reflect the orientation and placement similarities between planar elements in building structures. Give...
Qian-Yi Zhou, Ulrich Neumann
MIG
2009
Springer
14 years 2 months ago
A Semantic Navigation Model for Video Games
Abstract. Navigational performance of artificial intelligence (AI) characters in computer games is gaining an increasingly important role in the perception of their behavior. Whil...
Leonard van Driel, Rafael Bidarra
SMI
2007
IEEE
176views Image Analysis» more  SMI 2007»
14 years 1 months ago
Delaunay Meshing of Isosurfaces
We present an isosurface meshing algorithm, DELISO, based on the Delaunay refinement paradigm. This paradigm has been successfully applied to mesh a variety of domains with guara...
Tamal K. Dey, Joshua A. Levine