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ICCAD
2005
IEEE
110views Hardware» more  ICCAD 2005»
14 years 4 months ago
Computational geometry based placement migration
Placement migration is a critical step to address a variety of postplacement design closure issues, such as timing, routing congestion, signal integrity, and heat distribution. To...
Tao Luo, Haoxing Ren, Charles J. Alpert, David Zhi...
SI3D
2005
ACM
14 years 1 months ago
Geopostors: a real-time geometry / impostor crowd rendering system
The simulation of large crowds of humans is important in many fields of computer graphics, including real-time applications such as games, as they can breathe life into otherwise...
Simon Dobbyn, John Hamill, Keith O'Conor, Carol O'...
RT
2001
Springer
13 years 12 months ago
Interactive Sampling and Rendering for Complex and Procedural Geometry
We present a new sampling method for procedural and complex geometries, which allows interactive point-based modeling and rendering of such scenes. For a variety of scenes, object-...
Marc Stamminger, George Drettakis
ECCV
2010
Springer
13 years 8 months ago
Intrinsic Regularity Detection in 3D Geometry
Abstract. Automatic detection of symmetries, regularity, and repetitive structures in 3D geometry is a fundamental problem in shape analysis and pattern recognition with applicatio...
Niloy J. Mitra, Alexander M. Bronstein, Michael M....
ICMCS
2006
IEEE
112views Multimedia» more  ICMCS 2006»
14 years 1 months ago
Where was the Picture Taken: Image Localization in Route Panoramas Using Epipolar Geometry
Finding the location where a picture was taken is an important problem for a variety of applications including surveying, interactive traveling and homeland security among others....
Saad M. Khan, Fahd Rafi, Mubarak Shah