In this paper, we study the average case complexity of the Unique Games problem. We propose a natural semi-random model, in which a unique game instance is generated in several st...
Alexandra Kolla, Konstantin Makarychev, Yury Makar...
Efficient implementations of DPLL with the addition of clause learning are the fastest complete Boolean satisfiability solvers and can handle many significant real-world problem...
In a sensor network there are many paths between a source and a destination. An efficient method to explore and navigate in the ‘path space’ can help many important routing p...
Abstract. We study the space complexity of randomized streaming algorithms that provide one-sided approximation guarantees; e.g., the algorithm always returns an overestimate of th...
—Constrained Genetic Programming (CGP) is a method of searching the Genetic Programming search space non-uniformly, giving preferences to certain subspaces according to some heur...