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CORR
2011
Springer
159views Education» more  CORR 2011»
15 years 1 months ago
How to Play Unique Games against a Semi-Random Adversary
In this paper, we study the average case complexity of the Unique Games problem. We propose a natural semi-random model, in which a unique game instance is generated in several st...
Alexandra Kolla, Konstantin Makarychev, Yury Makar...
CORR
2011
Springer
143views Education» more  CORR 2011»
14 years 10 months ago
Towards Understanding and Harnessing the Potential of Clause Learning
Efficient implementations of DPLL with the addition of clause learning are the fastest complete Boolean satisfiability solvers and can handle many significant real-world problem...
Paul Beame, Henry A. Kautz, Ashish Sabharwal
IPSN
2011
Springer
14 years 9 months ago
Exploration of path space using sensor network geometry
In a sensor network there are many paths between a source and a destination. An efficient method to explore and navigate in the ‘path space’ can help many important routing p...
Ruirui Jiang, Xiaomeng Ban, Mayank Goswami, Wei Ze...
APPROX
2011
Springer
234views Algorithms» more  APPROX 2011»
14 years 6 months ago
Streaming Algorithms with One-Sided Estimation
Abstract. We study the space complexity of randomized streaming algorithms that provide one-sided approximation guarantees; e.g., the algorithm always returns an overestimate of th...
Joshua Brody, David P. Woodruff
CEC
2011
IEEE
14 years 6 months ago
Cost-benefit analysis of using heuristics in ACGP
—Constrained Genetic Programming (CGP) is a method of searching the Genetic Programming search space non-uniformly, giving preferences to certain subspaces according to some heur...
John W. Aleshunas, Cezary Z. Janikow