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» On the interconnection of message passing systems
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CGI
2004
IEEE
13 years 11 months ago
From Continuous to Discrete Games
Computer games follow a scheme of continuous simulation, coupling the rendering phase and the simulation phase. That way of operation has disadvantages that can be avoided using a...
Inmaculada García, Ramón Mollá...
PARELEC
2000
IEEE
13 years 11 months ago
Parallel Computing Environments and Methods
Recent advances in high-speed networks, rapid improvements in microprocessor design, and availability of highly performing clustering software implementations enables cost-effecti...
Ghassan Fadlallah, Michel Lavoie, Louis-A. Dessain...
IRREGULAR
1997
Springer
13 years 12 months ago
Programming with Shared Data Abstractions
ing with shared data abstractions Simon Dobson1 and Don Goodeve2 1 Well-Founded Systems Unit, CLRC Rutherford Appleton Laboratory, UK 2 School of Computer Studies, University of Le...
Simon A. Dobson, Don Goodeve
INFOCOM
2009
IEEE
14 years 2 months ago
Locally vs. Globally Optimized Flow-Based Content Distribution to Mobile Nodes
—The paper deals with efficient distribution of timely information to flows of mobile devices. We consider the case where a set of Information Dissemination Devices (IDDs) broa...
Mhameed Aezladen, Reuven Cohen, Danny Raz
IPPS
2000
IEEE
14 years 6 days ago
Memory Management in a Combined VIA/SCI Hardware
Abstract In this document we make a brief review of memory management and DMA considerations in case of common SCI hardware and the Virtual Interface Architecture. On this basis we...
Mario Trams, Wolfgang Rehm, Daniel Balkanski, Stan...