Computer games follow a scheme of continuous simulation, coupling the rendering phase and the simulation phase. That way of operation has disadvantages that can be avoided using a...
Recent advances in high-speed networks, rapid improvements in microprocessor design, and availability of highly performing clustering software implementations enables cost-effecti...
Ghassan Fadlallah, Michel Lavoie, Louis-A. Dessain...
ing with shared data abstractions Simon Dobson1 and Don Goodeve2 1 Well-Founded Systems Unit, CLRC Rutherford Appleton Laboratory, UK 2 School of Computer Studies, University of Le...
—The paper deals with efficient distribution of timely information to flows of mobile devices. We consider the case where a set of Information Dissemination Devices (IDDs) broa...
Abstract In this document we make a brief review of memory management and DMA considerations in case of common SCI hardware and the Virtual Interface Architecture. On this basis we...
Mario Trams, Wolfgang Rehm, Daniel Balkanski, Stan...